![]() ![]() Changed the short version of /CONSTANT from '-o' to '-co' as '-o' is now used for /OUTPUT Beta 4 is out ! Here is the change log:Ĭode: Select all - Changed the name of the /EXE commandline flag to /OUTPUT be more coherent (still work for backcompatibilty but not documented anymore) Changed: SetMaterialColor() can now use several colortype at once using '|' Changed: renamed structures PB_MeshFace -> MeshFace and PB_MeshVertex -> MeshVertex Added new modes for SetMaterialAttribute(): #PB_Material_PointSprite, #PB_Material_DepthBias Added predefined shaders: #PB_Material_ColorShader, #PB_Material_PerpixelShader, #PB_Material_BumpShader, #PB_Material_SkyShader, #PB_Material_WaterShader, #PB_Material_WaterShaderRTT, #PB_Material_OceanShader, Added new mode to CreateDataMesh(): #PB_Mesh_DiagonalShortestLength, #PB_Mesh_DiagonalClosestNormal, #PB_Mesh_DiagonalAlternate, #PB_Mesh_DiagonalRegular1, #PB_Mesh_DiagonalRegular2 Added GetEntityMesh(), CreateCubicTexture(), CreateAnimatedMaterial() Added optional position mode to ApplyEntityForce() Added optional force vector to WorldGravity() Added optional parameter to MeshFace() to create a quad Added CreateShader(), CreateShaderMaterial(), MaterialShaderAutoParameter(), MaterialShaderParameter(), MaterialShaderTexture() Code: Select all - Added Raspberry 64-bit support ! ![]()
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